Gods and Empires in Fantasy: When the Enemy Defines Reality
A dragon can be slain. A tyrant can be assassinated. A dark wizard can be defeated in battle. These enemies may be immensely dangerous, but they remain identifiable actors occupying a place in the world. Some antagonists are harder to isolate. They do not merely threaten the setting. They have helped define it. This is what makes gods and empires such difficult enemies in fantasy. Their power has entered law, history, language, worship, education, administration and the limits of imaginable resistance. A hero can kill a monster. A rebel can overthrow a ruler. Victory becomes less clear when the enemy has taught everyone what civilisation, morality and reality are supposed to mean. The resemblance between divine and imperial antagonists is structural rather than literal. A god may claim authority through creation, fate or cosmic law. An empire achieves something similar through institutions, incentives, classifications and control over memory. One makes its order sacred; the other...