Talking Skulls in Fantasy: Why Death Gets the Best Lines
Fantasy has many ways of making death speak. It summons ghosts, raises skeletons, preserves ancient spirits and lets the dead return with unfinished business. One of its strangest versions is also one of its funniest: the talking skull. Morte from Planescape: Torment floats, bites, lies and turns metaphysical horror into banter. Bob from The Dresden Files is not a dead man’s personality but a spirit of intellect inhabiting a human skull, part magical archive and part catastrophically unfiltered assistant. In Jonathan Stroud’s Lockwood & Co. , the ghost associated with the skull inside Lucy’s jar is more intimate and manipulative, a dangerous confidant whose wit makes him easier to listen to than to trust. Murray from Monkey Island wants to be recognised as a demonic force of world-conquering evil while remaining a portable skull with severe logistical limitations. These characters are not the same kind of supernatural being. Their resemblance is narrative. Each turns death i...